The Evil Within has one of the more stunning video game trailers since we saw the original Dead Island trailer a couple years ago. Though that’s not surprising since it is the work of thetalented Kyle Cooper, who has worked on American Horror Story, The Walking Dead and Se7en brings his talents to the game. Check out the trailer and stills below.

Shinji Mikami, the father of survival horror, is back to direct The Evil Within™ — a game embodying the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story weave together to create an immersive world that will bring players to the height of tension. The Evil Within is in development for the Xbox 360® video game and entertainment system from Microsoft, the PlayStation®3 computer entertainment system, PC and next generation consoles and is slated for release in 2014.

Let’s start with a bit on the game’s story. The lead character is Sebastian, he sounds like a detective, and he has a partner (possible co-op?). During a murder investigation, Sebastian discovers the cause of the rime might be of the supernatural persuasion, and soon his fellow officers start dying. He gets knocked out, and when he comes to he finds himself in a twisted world where “monsters roam free.”

For the most part, fans seem to be pretty excited about this game. There are a few that have been vocal in their worries that this will be more action than survival horror (ugh) but Mikami and his Tango Gameworks studio are hard at work on balancing the two. Judging from the screenshots, The Evil Within uses a Resident Evil 4 style camera angle, combat, and even a few of the enemies look inspired by the game. With that said, they’ve also invested a lot into giving the player limited resources, lots of puzzles to solve, traps to evade (or use against your foes), and truly terrifying situations to endure.

Best of both worlds, right?

The game uses id Tech 5 — the same engine used to power Rage and the upcoming Doom 4. The devs say they’re pushing the engine and using state-of-the-art lighting.

Perhaps the most intriguing feature to be announced are what’s currently being referred to as “distortions.” These are random events that can happen anywhere at any time. They can change enemies, objects, or the environment itself. It obviously depends on exactly how these distortions are used, but this could add an element of unpredictability to the game and make each experience unique, making the game itself more replayable.

ESRB RATING PENDING: May contain content inappropriate for children.
Visit www.esrb.org for rating information.