Nicolas Cage is known as the actor in practically every movie, and now his brand is going beyond the big screen with his inclusion as a survivor in Dead by Daylight. Though still in its beta release, this update brings the legendary starlight his first appearance in a video game. This update could open up new possibilities for survivor voice lines in the trial, with actions such as pallet stuns. If you told me last year that Nicolas Cage was coming to Dead by Daylight I would 100% believe you. If asked to predict whether he would at some point? I wouldn’t have guessed in a million years it would really happen, but it’s as delightful as it is unexpected. This update has stirred up a lot of hype through name recognition alone because it’s the man who continues to be a National Treasure. We now know his three unique survivor perks, and they all break away from DBD’s standard design practices.
Cage’s Perks
Dramaturgy: This effect can be activated while the player is healthy, and causes Exhaustion after its use. While running, you are able to activate the Ability to run with your knees high up for 0.5 seconds. You then gain 25% Haste for 2 seconds receiving one of the following randomized effects.
- Exposed for 12 seconds;
- Gain 25% Haste for 2 seconds;
- Scream, but nothing happens;
- Gain a random rare item in hand with random add-ons and drop any held item.
Scene Partner: Activates when you are in the Killer’s Terror Radius. When the Killer is in your line of sight, you can see their aura for 3-5 seconds. There is also an additional chance you will scream a second time, which will offer the player an additional 2 seconds. This perk then has a 60-second cool-down.
Plot Twist: This perk can be activated when you are injured. While crouched and motionless you can silently enter the dying state. Plot Twist will then prevent you from leaving blood pools, or making noise, and you can fully recover from the dying state on your own. When you do recover with Plot Twist, instantly healed and you gain 50% Haste for 2-4 seconds. Any form of recovery will deactivate this perk, although it will re-activate once more when the exit gates are powered.